
Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead. You’re hiding from your enemy and just about ready to shoot. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Xonotic and online games with optimized-paced ‘twitch’ mechanics. Rubberbanding is one of the major problems most gamers encounter when playing online games. In such a situation, it's tough for game servers to provide a fair environment for all players, which can be very frustrating. Jitter causes the latency to change rapidly, for example from 10ms to 80ms and back. Even if this just happened half a second, you'll probably notice this stuttery gameplay. Once it unfreezes, everything has changed, as if time had stood still for you and then got caught up suddenly. You're running around, and suddenly the world freezes. Jitter (or more accurately, latency fluctuation/flux), shows itself during games like Xonotic through choppy gameplay. Average internet users commonly ignore it, but to online gamers, especially the ones who are playing multiplayer shooter games, this problem is a big deal. It is the variation in latency, and it's a problem because it makes the experience unpredictable. What is jitter? Jitter is an average of the change in ping over time or how your latency score fluctuates. But there is one more factor that has a significant effect on the smooth gameplay you're supposed to have - and that is jitter. Or you can type in the console command tf_dingalingaling 1 to enable hitsounds and tf_dingalingaling_lasthit 1 to enable killsounds.You might already know about checking your ping and latency to improve your gaming experience. Enable these in your Advanced Options > Combat Options > Play a hit sound everytime you injure an enemy (for hitsounds) or Play a last hit sound when one of your attacks kills an enemy (for killsounds). Lastly make sure your hitsounds or killsounds are enabled in-game. Note that the file extension should already change the name to ".wav" at the end, so you don't need to add the ".wav" part in the name.

Rename the file "hitsound" (or "killsound" for killsounds) and place it in your tf/custom/EXAMPLE FOLDER/sound/ui folder. You can double check the file type by right clicking on your file, selecting Properties, and making sure the Type of file is "WAV File". Change it to one of the sample rates listed above and export it. If your file is a WAV but not the right sample rate (or you're not sure what sample rate it is), open the file in Audacity and check the Project Rate in the bottom left corner.
#XONOTIC TF2 HITSOUND SOFTWARE#
If it's not a WAV file, download the free audio software Audacity and convert it by opening your audio file through Audacity > File > Export > Export as WAV. Once you have an audio file downloaded ( you can find some here), make sure it's a WAV file with a 44100, 22050, or 11025 Hz sample rate. You should be in the folder location tf/custom/EXAMPLE FOLDER/sound/ui. Go into EXAMPLE FOLDER and create a "sound" folder, then open that and create a "ui" folder. Navigate to your C:/Program Files (x86)/Steam/steamapps/common/Team Fortress 2/tf/custom folder (create a custom folder if you don't already have one).Ĭreate a new folder with whatever name you want (I'll refer to this as EXAMPLE FOLDER) and place it inside your custom folder. How do I make a custom hitsound or killsound?
